OMNIBUS 3.0 operates like a virtual patchbay with a huge routing matrix, helping you to get a grip on all audio sources on your Mac, and seamlessly route audio between different sources – be they physical hardware, virtual drivers, or application audio. You can also then route this audio in real-time to other machines on […]
Read articleJulian Rodgers – Editor of Production Expert – explores five use cases he discovered in his studio for OMNIBUS 3.0. For a tool to truly catch my attention, it needs to solve a significant problem I encounter in my daily workflow more effectively than alternative solutions. Tools that focus on a single problem have an […]
Read articleIn 2024, there aren’t many things beyond a computer which are compulsory if you want to set up any kind of studio for audio production, but along with a pair of headphones, and an external audio interface, a pair of loudspeakers suitable for monitoring your audio are pretty much mandatory. With the list of non-negotiable […]
Read articleAudiomovers recently partnered with Anti Social Camp – the world’s largest writing camp which took place on June 10-15 across some of New York City’s most notable music venues and studios. The event brought together 200 songwriters, artists, and producers from around the world to craft new hits, collaborate, and share their passion for music. […]
Read articleWarren Huart and Audiomovers Head of Product Igor Maxymenkowalk through OMNBIUS 3.0 and the process of configuring it for various routing scenarios. Whether you’re setting it up for a simple podcast recording or a complex multi-machine audio production, watch now on Produce Like A Pro. Read the full article here or continue to watch the […]
Read articleThe audio routing software which operates as virtual patchbay for Mac has had its biggest update yet. OMNIBUS 3.0 turns any Mac into a networked audio device which can connect 256 channels of I/O to any other Mac on the same network. It also now supports application capture, and can be controlled via StreamDeck or […]
Read articleSetting up a home studio is a natural step for anybody who is interested in music production, but the options can at first appear bewildering. While I’m yet to meet anybody who claims to have ‘finished’ their home studio, broadly speaking the studios I’ve encountered fall into two camps – those which grow and develop […]
Read articleWe’re in the middle of a seismic shift in the music industry thanks to the continuing demand for immersive mixes in addition to the stereo mixes we’ve been doing for decades. I think this is a positive for the industry. It opens up opportunities to hear music in ways that were difficult or impossible before, […]
Read articleIn this video, Help Me Devvon, gives a full breakdown of OMNIBUS 2.0. From routing audio between applications and hardware I/O to splitting audio from one source to several destinations for easy A/B, watch to learn how to use OMNIBUS to streamline your music production, mixing, immersive or live streaming workflow. You can try OMNIBUS […]
Read articleBinaural Renderer for Apple Music is now available as a standalone application for desktop. Binaural Renderer applies Apple Spatial Audio rendering to Dolby Atmos 7.1.4, allowing you to monitor how the spatialized audio will sound when uploaded to and streamed on Apple Music. With Binaural Renderer for Apple Music you can choose headphones or speaker […]
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